Morris is a good support monster with revive skill.
All his skills are based on RNG (Random Generator Number) and involve two dice rolled: depending on results we can have different effects, and on same result of dice rolled he gains another turn.
First skill, like all other dice Magicians is a single target double hit with chance of setting the enemy under Unrecoverable, Defense break or increased glancing hit effect.
Second skill can stun or decrease the attack speed of all enemies.
The third skill can revive all dead ally: it takes effect only if the two dice rolled at the beginning of Morris's turn show the same result (1/6 chance of getting this result, that equals to 16,7%).
The Hp of the resurrected monster will be as follow:
- 10% monster's max HP if the dice rolled were a pair of 1;
- 20% monster's max HP if the dice rolled were a pair of 2;
- 30% monster's max HP if the dice rolled were a pair of 3;
- 40% monster's max HP if the dice rolled were a pair of 4;
- 50% monster's max HP if the dice rolled were a pair of 5;
- 60% monster's max HP if the dice rolled were a pair of 6.
Morris has got to be runed Violent to use his third skill's max potential since multiple turn procs increase significantly the chance of revive allies.
Morris is very good to use if you need a reviver and if it is a context of the game where you use a lot of monsters. So, you should use him in ToA both normal or hard, Tartarus' Labyrinth and Elemental Dungeon Beasts and Raids.
He has very good skill to use against bosses, especially if runed with Revenge runes, since the first skill can land Defense break, Unrecoverable, and increased chance of Glancing hit (with a good solid chance to get two of those debuffs with a single hit!), so he is good also in Giant Dungeon (but in later game, use a faster team, like the one with double Lushen).
These first skill effects are very good in Rift Raids and against Elemental Dungeon Beasts: if your team often suffer some casualties, perhaps it's better to use a reviver like Morris to increase your chance to get through.
Violent Build: Violent/Focus or Violent/Nemesis - SPD / %HP / %HP with lots of SPD on substats
revenge Build: Full Revenge or Violent/Revenge- SPD / %HP / %HP with lots of SPD on substats
In-depth stats about Morris could be retrieved on SWARFARM
Rating by users: 4.20 / 5 based on 270 reviews
Monster Type: support
Speed | CRI Rate | CRI Dmg | Resistance | Accuracy |
---|---|---|---|---|
% | % | % | % |
Form | Stars | Attack | Defense | Hp |
---|---|---|---|---|
Awakened |
Min: 220 Max: 374 |
Min: 199 Max: 339 |
Min: 3,135 Max: 5,340 |
|
Awakened |
Min: 299 Max: 509 |
Min: 271 Max: 460 |
Min: 4,275 Max: 7,260 |
|
Awakened |
Min: 407 Max: 692 |
Min: 368 Max: 626 |
Min: 5,805 Max: 9,885 |
|
Unawakened |
Min: 196 Max: 333 |
Min: 185 Max: 315 |
Min: 2,940 Max: 4,995 |
|
Unawakened |
Min: 266 Max: 452 |
Min: 252 Max: 428 |
Min: 3,990 Max: 6,780 |
|
Unawakened |
Min: 362 Max: 615 |
Min: 342 Max: 582 |
Min: 5,430 Max: 9,225 |
I. Very lucky I got him....
Reno is not a skill-up! He does ignore defense x4 on ALL enemies! Keep him!
9/10
He's fun to watch at ToA/ToAH auto runs... Two or three of the units of the team dies, he procs like crazy and bring them back with 30, 40, or even 60% of HP
Definitely a toy I would enjoy