Wind Ninja (Orochi)

Review, runes and strategy

Orochi (Wind Ninja) is a good attack monster with nice continous damage skills in Summoners War.

Orochi's main ability is to put a great amount of continous damage (DOT) to a single target.

Actually, two of his skills (first and third one) can do continous damage.

He is mostly used for speed runs in Giant Dungeon B10 and Hall of Water since his third skill can DOT the boss up to 6 times (that means 6*5%=30% of MAX HP of the boss).

Suggested runes on Orochi

Early/Mid Game: Violent/Blade - SPD / %Crit Rate / %ACC

Late Game: Violent/Nemesis - SPD / %HP / %HP or SPD / %Crit Rate / %ACC (try to get 100% Crit rate AND 100% Accuracy for third skill)

Orochi (Wind Ninja) Further Informations

Orochi (Wind Ninja) Orochi
  • Rating by users: 3.71 / 5 based on 14 reviews

    Monster Type: hp

Speed CRI Rate CRI Dmg Resistance Accuracy
107 15% 50% 15% 0%

Orochi (Ninja wind) awakening materials:

Summoners War Magic Mid Essence 15
Summoners War Magic High Essence 5
Summoners War wind Mid Essence 20
Summoners War wind High Essence 10
Awakening bonus: Leader Skill: Increases the Attack Speed of ally monsters with Wind attribute by 30%

Non awakened form

Description, multipliers, cooltime and powerup of Orochi's skills

Orochi Leader Skill Leader Skill:
Increases the Attack Speed of ally monsters with Wind attribute by 30%.
Orochi Ninja Stars Ninja Stars
(SPD+145)/0.65%
Throws ninja stars to attack and inflicts Continuous Damage for 1 turn. This attack will deal more damage according to your Attack Speed.
  • Lv.2 Damage +5%
  • Lv.3 Damage +5%
  • Lv.4 Damage +10%
  • Lv.5 Damage +10%
Orochi Slicing Winds Slicing Winds
(SPD+150)/0.5%
Inflicts great damage by slashing the enemy with the energy of the sword and reduces the enemy's Attack Bar 50%. The damage of this skill increases according to the Attack Speed. (Reusable in 3 turns)
  • Lv.2 Damage + 5%
  • Lv.3 Damage +10%
  • Lv.4 Damage +10%
  • Lv.5 Cooltime Turn -1
Orochi Storm and Gale Storm and Gale
(SPD+320)/3% x6
Rapidly throws 6 ninja stars consecutively, inflicting Continuous Damage for 1 turn if you get a Critical Hit. This attack will deal more damage according to your Attack Speed. (Reusable in 5 turns)
  • Lv.2 Damage +10%
  • Lv.3 Damage +10%
  • Lv.4 Cooltime Turn -1

How to get Wind Ninja in Summoners War

You can obtain Ninja from Mystical Scroll , Mystical Summon (Crystals) , Wind Scroll , Legendary Scroll

How many Devilmon to max skill-up Orochi?

11 Devilmons/Other Ninja are needed to power up all the skills of Orochi (Wind Ninja)

Orochi skills Buffs and Debuffs

Continuous DMG Summoners War Continuous DMG - Ninja Stars
Continuous DMG Summoners War Continuous DMG - Storm and Gale

Mininum and maximum stats for any level of Orochi

Form Stars Attack Defense Hp
Awakened

Min: 244

Max: 416

Min: 140

Max: 238

Min: 3,660

Max: 6,240

Awakened

Min: 333

Max: 565

Min: 190

Max: 323

Min: 4,995

Max: 8,475

Awakened

Min: 452

Max: 769

Min: 258

Max: 439

Min: 6,780

Max: 11,535

Unawakened

Min: 223

Max: 380

Min: 140

Max: 238

Min: 3,195

Max: 5,430

Unawakened

Min: 304

Max: 517

Min: 190

Max: 323

Min: 4,350

Max: 7,380

Unawakened

Min: 413

Max: 703

Min: 258

Max: 439

Min: 5,910

Max: 10,050

Orochi Wind Rating in PVP and PVE

Dungeon ( 4.1 / 5 )
Arena Defense ( 3.8 / 5 )
Arena Offense ( 3.7 / 5 )
Guild War Offense ( 3.9 / 5 )
Guild War Defense ( 3.8 / 5 )
ToA ( 3.5 / 5 )
Raid Battle ( 3.4 / 5 )
Farming ( 3.6 / 5 )

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by , last update on 2017-09-20

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