Review, runes and strategy

In-depth stats about Skogul could be retrieved on SWARFARM

Skogul (Wind Skogul) Further Informations

Skogul (Wind ) Skogul
  • Rating by users: 3.72 / 5 based on 119 reviews

    Monster Type: defense

Speed CRI Rate CRI Dmg Resistance Accuracy
% % % %

Skogul ( wind) awakening materials:

Awakening bonus:

Description, multipliers, cooltime and powerup of Skogul's skills

Skogul Leader Skill Leader Skill:
Increases the Defense of ally monsters by 22%.
Skogul Iron Throw Iron Throw
380%
Attacks the enemy and reduces the Attack Bar by 30% with a 50% chance.
  • Lv.2 Damage +5%
  • Lv.3 Harmful Effect Rate +5%
  • Lv.4 Damage +5%
  • Lv.5 Harmful Effect Rate +5%
  • Lv.6 Damage +10%
  • Lv.7 Harmful Effect Rate +10%
  • Lv.8 Damage +10%
  • Lv.9 Harmful Effect Rate +15%
Skogul Atlas Stone Atlas Stone
MAX HP/Targets
Throws the weapon up in the sky and shares damage with all enemies by the amount of your MAX HP on your next turn. This attack can't be counterattacked. (Reusable in 6 turns)
  • Lv.2 Cooltime Turn -1
  • Lv.3 Cooltime Turn -1
Skogul Weight of Survival (Passive) Weight of Survival (Passive)
You can't counterattack or attack together with other allies while the weapon is not in your hand, but your Defense will be increased by 50%. Also decreases the cooldown time when you're attacked. [Automatic Effect]

How to get Wind in Summoners War

You can obtain from Mystical Scroll , Mystical Summon (Crystals) , Temple of Wishes , Wind Scroll

How many Devilmon to max skill-up Skogul?

10 Devilmons/Other are needed to power up all the skills of Skogul (Wind )

Mininum and maximum stats for any level of Skogul

Form Stars Attack Defense Hp
Awakened

Min: 178

Max: 303

Min: 213

Max: 362

Min: 3,555

Max: 6,060

Awakened

Min: 242

Max: 412

Min: 290

Max: 492

Min: 4,845

Max: 8,235

Awakened

Min: 329

Max: 560

Min: 394

Max: 670

Min: 6,585

Max: 11,205

Unawakened

Min: 171

Max: 291

Min: 192

Max: 327

Min: 3,195

Max: 5,430

Unawakened

Min: 233

Max: 396

Min: 261

Max: 444

Min: 4,350

Max: 7,380

Unawakened

Min: 316

Max: 538

Min: 355

Max: 604

Min: 5,910

Max: 10,050

Skogul Wind Rating in PVP and PVE

Dungeon ( 3.8 / 5 )
Arena Defense ( 3.3 / 5 )
Arena Offense ( 4 / 5 )
Guild War Offense ( 4.2 / 5 )
Guild War Defense ( 3.8 / 5 )
ToA ( 2.8 / 5 )
Raid Battle ( 4.1 / 5 )
Farming ( 3.8 / 5 )

Your opinions

Daaerus Profile Image
03 January 2019 10:40

Defines what it means to blow up a field. Works perfectly with single target nukers who decrease the number of defending units in Arena and GW. An absolute ace in Siege as well, and being a reasonable acquisition means you can build a lot of them. High HP, SPD, RES, and DEF round out everything it needs to make the most of its kit and max skills on Atlas Stone leave defenses covered in damage in short order. Extreme tankiness and exclusion from crit conditions on S2 makes even fire teams fold like tissue paper along with the added bonus of being naturally focused which causes the Passive to lower skill cooldown with each attack when the stone is airborne. This way it's possible to use Atlas Stone non-stop. Leaders Jamire and Lagmaron drive S2 damage way up with 50% HP for wind allies. With enough core stats it can even solo some OP defenses.

KainMH3 Profile Image
19 January 2019 18:17

Daaerus have made a nice overview, but I think this monster deserves something else that´s missing.
Skogul main flaw is speed, and he can be useless if stunned or freezed, so getting inhability effects away from him is really a must. So I´d reccomend WILL runes for that purpose in the first turn.
For the rest of the battle, having an inmunity caster along with him is the best idea, so think on Chloe, Draco, Harmonia and Triana (Betta is the best, but hard to get) if you´re using him on a 4*base. Woosa/Velajuel can do the job if a nat5 can be included in the ecuation.
As his main attack is just based on MAX HP, this unit has no need of any specific rune set but a couple of Will runes. So he can use Enhance, Energy, Nemesis... but most people are building him with VAMPIRE/WILL in order to get high sustain. However, as long as you can get high HP stats any rune set will fit, even a broken one.
Concerning team mates, the most annoying defense Ive face was Skogul/Betta/Triana. As betta is really difficult to get, there are other two "B-plans" to substitute her: Racuni and Draco. So Racuni will secure the debuff cleanse withhis passive while Draco will do with S3 inmunity. The advantage of the Brownie magician is the facto fo an HP leader skill... think on it. Talking about nat5s, Veromos has an HP lead and a passive clenase, so he combines both Draco and Racuni virtues.
That´s all for now. I´ll add some ideas once I can get more experience with this unit cause he´s brand new in my roster.

HgH Profile Image
20 March 2019 13:32

Skogul can do more.

Now, u see him very oftern in frontline of any r4 and r5 teams.


Build him vampire nemisis hp hp hp, with 40k hp 1000 deff 190 spd and +70 res.

Than u will have a great hp tank.

KainMH3 Profile Image
23 March 2019 18:02

After some siege and Arena attacks, the best monster I´ve found to use along with Skogul is Racuni, specially a FAST Racuni can be a pain paired with skogul. As leader, I use Khmun for Siege 4* bases and Eladriel for 5* bases/Arena. Good results so far with both teams.

HgH Profile Image
13 April 2019 18:54

I have testet my skogul now, in many ways.

Siege and guild war he is a gamechanger.

In giants 10 very good.

For farming in aiden hell or chiruka hell, he can do this solo.

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by , last update on 2023-06-03