Review, runes and strategy

Triana is a good support monster with great passive third skill

She can be used in pvp, especially in defense, because her third skill offsets all incoming damage that may cause an ally to die.

It's very similar to Garo's third skill but it applies to all allies. 

Triana has to be runed Violent beacuse her third skill's cooldown is very high.

Triana rune build

Violent Supporter: Violent/Nemesis - SPD / %HP / %HP with lots of speed substats

In-depth stats about Triana could be retrieved on SWARFARM

Triana (Wind Harp magician) Further Informations

Triana (Wind Harp magician) Triana
  • Rating by users: 3.93 / 5 based on 84 reviews

    Monster Type: support

Speed CRI Rate CRI Dmg Resistance Accuracy
113 15% 50% 15% 0%

Triana (Harp magician wind) awakening materials:

Summoners War Magic Mid Essence 15
Summoners War Magic High Essence 10
Summoners War wind Mid Essence 15
Summoners War wind High Essence 12
Awakening bonus: Increases Attack Speed by 15

Non awakened form

Description, multipliers, cooltime and powerup of Triana's skills

Triana Tempting Dream Tempting Dream
((Spd + 60)/0.5)%
Attacks the enemy target to absorb the Attack Bar by 15% with a 30% chance and puts the enemy to sleep for 1 turn with a 10% chance. The damage increases accordingly to your Attack Speed.
  • Lv.2 Damage +5%
  • Lv.3 Harmful Effect Rate +5%
  • Lv.4 Damage +5%
  • Lv.5 Harmful Effect Rate +5%
  • Lv.6 Damage +10%
  • Lv.7 Harmful Effect Rate +10%
Triana Healing Music Healing Music
Removes harmful effects of an ally target, recovers the HP of all allies by 20% each, and grants immunity for 1 turn. (Reusable in 4 turns)
  • Lv.2 Recovery +5%
  • Lv.3 Recovery +5%
  • Lv.4 Recovery +10%
  • Lv.5 Cooltime Turn -1
Triana Salvation Song (Passive) Salvation Song (Passive)
Offsets the incoming damage that may cause your ally to die and instantly gains another turn. [Automatic Effect] (Reusable in 8 turns)
  • Lv.2 Cooltime Turn -1
  • Lv.3 Cooltime Turn -1
  • Lv.4 Cooltime Turn -1

How to get Wind Harp magician in Summoners War

You can obtain Harp magician from Mystical Scroll , Temple of Wishes , Mystical Summon (Crystals) , Legendary Scroll , Wind Scroll

How many Devilmon to max skill-up Triana?

13 Devilmons/Other Harp magician are needed to power up all the skills of Triana (Wind Harp magician)

Triana skills Buffs and Debuffs

Sleep Summoners War Sleep - Tempting Dream
Immunity Summoners War Immunity - Healing Music

Mininum and maximum stats for any level of Triana

Form Stars Attack Defense Hp
Awakened

Min: 178

Max: 303

Min: 216

Max: 368

Min: 3,510

Max: 5,970

Awakened

Min: 242

Max: 412

Min: 295

Max: 500

Min: 4,770

Max: 8,115

Awakened

Min: 329

Max: 560

Min: 400

Max: 681

Min: 6,495

Max: 11,040

Unawakened

Min: 175

Max: 297

Min: 192

Max: 327

Min: 3,135

Max: 5,340

Unawakened

Min: 238

Max: 404

Min: 261

Max: 444

Min: 4,275

Max: 7,260

Unawakened

Min: 323

Max: 549

Min: 355

Max: 604

Min: 5,805

Max: 9,885

Triana Wind Rating in PVP and PVE

Dungeon ( 4 / 5 )
Arena Defense ( 4 / 5 )
Arena Offense ( 4.5 / 5 )
Guild War Offense ( 4 / 5 )
Guild War Defense ( 4.4 / 5 )
ToA ( 3.6 / 5 )
Raid Battle ( 3.2 / 5 )
Farming ( 3.8 / 5 )

Your opinions

Mikesz Profile Image
20 November 2017 08:28

KainMH3 Profile Image
16 February 2019 13:59

I know my oppinion of this monster is not going to be "friendly" for most readers, and many people will dislike it, but it´s what I think and there´s no reason not to share it.
So, as I can see it, Triana is extremely overrated, just like Jeanne. Her second skill is nice, as she heals and casts inmunity, but she´s better known for her passive skill that can be great if you face a team of single-hit nukers. The point is that ANY multi-hit skill will EASILY override the passive effect, and if any of you haven´t noticed it yet, the "world outside" id full of Twins that can perform multiple attacks in every single turn or even common nukers as Theomars with a 3-hit S2 that will totally spoil Triana´s passive effect if properly used.
I´m writting form a specific point of view: I mainly (90% of the times) use Sabrina+Shaina as my Arena nukers, so I really laugh at Triana´s face every time I attack, killing an enemy while ignoring her passive.

I understand she can be nice is some specific situations, like in some well set SIEGE defenses, but building and developing this monster specifically for Siege battles might not be worth it. Fire Harp Harmonia is much better monster than her as far as I know.
And last but not least, I don´t pretend to start an argument with any "Triana-lover", so if you like this monster or think she´s really helpful, just write down your thoughts as I did with mines.

HgH Profile Image
11 March 2019 10:08

I agree with ur statement.

I have triana too, but now, after the twins are in the game.

Trianas position in sw, is changed.

I used her in some siege deffs, but it is now easier to win against this deffs as before.

Triana is now an offensive monster, never a deff monster.

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by , last update on 2019-05-14