Review, runes and strategy

Diana (Wind Unicorn) is a great utility hp support monster in Summoners War.

Like other Unicorns she has a good second skill in Mystical Form which creates a shield proportionate to your MAX HP. Moreover having a first skill which deals damage proportionate to your MAX HP is very important to build the Wind Unicorn with lots of HP.

In Human Form, Diana has a good passive that increases her attack bar whenever she gets a critical hit.

Also, the second skill in Human form is a 4-hit skill on single target, so if she crits 4 times, thanks to her passive she gets another turn. That means that crit rate on her is very important.

This second Human Form skill can be very effective against Theomars since Diana removes beneficial Effects, it's like the one from Eshir, but much better.

Diana seems to be very good in pvp Guild Wars and Arena both Defense and Offense and she can have a good spot on Giant B10 teams, being aWind monster and so with elemental advantage against the Boss, and putting Continous Damage if she dispels with the second skill.

Diana Rune Build

Violent Build: Violent/Blade ot Violent/Revenge - SPD  / Crit DMG / %HP with lots of hp crit rate and attack substats.

Anti-Theomars build: Violent/Blade or Rage/Blade - SPD / %Crit Rate / %ATK or SPD / %Crit DMG / %ATK  with lots of hp crit rate and attack substats. Aim for 100% crit rate.

Diana (Wind Diana) Further Informations

Diana (Wind ) Diana
  • Rating by users: 3.88 / 5 based on 276 reviews

    Monster Type: hp

Speed CRI Rate CRI Dmg Resistance Accuracy
% % % %

Diana ( wind) awakening materials:

Awakening bonus:

Description, multipliers, cooltime and powerup of Diana's skills

Diana Lightning Horn Lightning Horn
Attacks and Stuns the enemy for 1 turn with a 25% chance. The damage increases accordingly to your MAX HP.
  • Lv.2 Damage +5%
  • Lv.3 Harmful Effect Rate +10%
  • Lv.4 Damage +10%
  • Lv.5 Harmful Effect Rate +10%
  • Lv.6 Damage +10%
  • Lv.7 Harmful Effect Rate +10%
Diana Nature's Protection Nature's Protection
Creates a shield that's 30% of your MAX HP for 3 turns and creates a shield that's 20% of your MAX HP on all other allies for 2 turns. (Reusable in 5 turns)
  • Lv.2 Shield +5%
  • Lv.3 Shield +5%
  • Lv.4 Shield +10%
  • Lv.5 Cooltime Turn -1
  • Lv.6 Cooltime Turn -1
Diana Messenger of the Wind (Passive) Messenger of the Wind (Passive)
Increases your Attack Bar by 15% each when other allies are attacked. [Automatic Effect]
Diana Transformation Human Form Transformation Human Form
Transformation: Human Form: Transforms into a Human Form and you'll be able to use a new skill. The Attack Power will be increased proportionate to your MAX HP in Human Form, but your MAX HP will be decreased by 50%. Instantly gains another turn after the transformation. (Reusable in 2 turns)
Diana Lightning Horn (Human Form) Lightning Horn (Human Form)
Attacks and Stuns the enemy for 1 turn with a 25% chance.
  • Lv.2 Damage +5%
  • Lv.3 Harmful Effect Rate +5%
  • Lv.4 Damage +10%
  • Lv.5 Harmful Effect Rate +10%
  • Lv.6 Damage +10%
  • Lv.7 Harmful Effect Rate +10%
Diana Inevitable Wound Inevitable Wound
200% x4
Attacks the enemy 4 times and removes 1 beneficial effect each. Inflicts Continuous Damage for 1 turn if you succeed in removing the beneficial effect. (Reusable in 5 turns)
  • Lv.2 Shield +5% (Unicorn Form)
  • Lv.3 Shield +5% (Unicorn Form)
  • Lv.4 Shield +10% (Unicorn Form)
  • Lv.5 Cooltime Turn -1
  • Lv.6 Cooltime Turn -1
Diana Soaring Wings (Passive) Soaring Wings (Passive)
Increases your Attack Bar by 25% with each attack if you land a Critical Hit. [Automatic Effect]
Diana Transformation Mystical Creature Transformation Mystical Creature
Transformation: Mystical Creature: Turns back into the Mystical Creature. Instantly gains another turn, afterwards. (Reusable in 2 turns)

Youtube Videos featuring Diana

Diana Review
Rune suggestion and rune build by Schizophrenicgamer

How to get Wind in Summoners War

You can obtain from Legendary Scroll , Mystical Scroll , Mystical Summon (Crystals) , Temple of Wishes , Wind Scroll

How many Devilmon to max skill-up Diana?

11 Devilmons/Other are needed to power up all the skills of Diana (Wind )

Mininum and maximum stats for any level of Diana

Form Stars Attack Defense Hp

Min: 295

Max: 500

Min: 261

Max: 444

Min: 5,565

Max: 9,450


Min: 400

Max: 681

Min: 355

Max: 604

Min: 7,560

Max: 12,840


Min: 271

Max: 460

Min: 247

Max: 420

Min: 5,055

Max: 8,595


Min: 368

Max: 626

Min: 336

Max: 571

Min: 6,885

Max: 11,700

Diana Wind Rating in PVP and PVE

Dungeon ( 3.7 / 5 )
Arena Defense ( 4.1 / 5 )
Arena Offense ( 4.2 / 5 )
Guild War Offense ( 4.4 / 5 )
Guild War Defense ( 4.1 / 5 )
ToA ( 3.4 / 5 )
Raid Battle ( 3.6 / 5 )
Farming ( 3.5 / 5 )

Your opinions

jltren Profile Image
27 February 2017 16:40
Just pulled, awakened and 6*'d, on release day - Thank you Com2us Initial reaction is potential meta for defences, inbuilt nemesis 100% proc, perfect against lushen teams, high HP means the shield given is very good. 1st AOE attack increases her ATB enough to cut in and put on shield if used with a Chasun or similar would almost ensure your defence gets a turn. Attack seems low but I guess shes not there for that, when in human form on defence the adding dots attack could be the game changer.
Login to Comment

by , last update on 2022-01-15